Grab

Up Throw
DI |
Notes |
In |
* Neutral air |
- Back air (tippers if I drift a little forward away from the character). The tipper could combo into dash up smash if they keep holding in.
- Turnaround forward air
- Dash back into Up Smash
- Utilt?
- Turnaround Ftilt? (tippers if delayed) |
| Normal | * Neutral air
- Dash into bair |
| Away | * Fair?
- Dash Fsmash? |
Forward Throw
- jab (tippers sometimes)
- Ftilt
- Neutral B |
| Normal | |
| Away | |
Back Throw
- Ftilt
- Utilt (tippers) |
| Normal | |
| Away | |
Down Throw
DI |
Notes |
In |
* FTilt tippers |
Normal |
Nothing |
Away |
Nothing |
Neutral B
Grounded
Todo
Aerial
DI |
Notes |
In |
* Combos into uptilt |
Normal |
* Utilt |
- Fair
- Ftilt delayed |
| Away | * Utilt
- FSmash
- Nair |
Down Tilt

Tipper
DI |
Notes |
In |
* Dash attack |
- Dash Fsmash
- Dash Fair
- Baby dash FTilt (tippers)
- Baby dash jab (tippers) |
| Normal | * Dash attack
- Dash FSmash |
| Away | Nothing |
Normal